
Brain Diver
A downloadable game
A fast paced arcade style action RPG with turn-based combat elements.
Fight your way through multiple enemies, play as different characters with different abilities and play styles and stats.
As you bulldoze through the mental defenses of the individual who's mind you're intruding on; you are attempting to complete a very important mission. As you dive deeper and deeper into their subconscious, you attempt to obtain an extremely important formula for a spell of mass destruction that only can be found inside of the mind of this individual.
You are a Brain Diver. You are elite. You are a badass.
(This is the demo version of this game. The full version will be available on Steam eventually!
I've included an installation of the custom font I use in this game in the game folder.)
| Status | Released |
| Author | Dandandan1234 |
| Genre | Action |
Download
Install instructions
The custom font I use for this game might not be installed on everyone's computer by default, so I added an installer for the font "Franklin Gothic Heavy". Just unzip it, and install the two fonts inside. Or else, the font might not show up when trying to play the game.
This is a RPG Maker XP project, so I've included the RPG Maker XP RTP in the game folder. However, you might not have to install the RTP as I've manually included the RTP assets necessary to run the game in the folder. Unzip the project.










Comments
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Oh, I downloaded this before it was disqualified from the jam and played it too before realizing it. Anyway, I liked this better than a lot of the other jam entries. The music and tempo of the game was nice and the story was interesting. Some enemies were a bit annoying to kill on the map though and the combat balancing could do more work. I was totally destroyed when trying to fight the birds on the cliff stairs.
Hey, thank you man. And yeah, I designed the game and enemies with the idea in mind that I wanted it to be a tough game. But one thing I need to remember is that I know all of the spawn points of the enemies, but a new player does not. It’s funny, because I actually thought the game needed to be harder. Haha.
And yes, the combat is the way it is because I wanted to make it so you are overpowered, but so is the enemy.
But, I could definitely try balancing it out a bit more.
All in all, thank you for your comment. Feed back is very important, as this was my first game I’ve ever developed. Players input is extremely valuable to me, so I can keep improving on this game and future games.